For apple instal Rogue State Revolution1/11/2024 This would give player a clear goal (destroy/capture military fortification, take control of road checkpoint to cut off province) and minor goals (capture resource building to economically cripple enemy and reduce the amount of reinforcements). Allow intelligence agent to scout and inflitrate enemy installation (to disrupt or gain vission) and even bribe enemy units. Further reinforcement can come through mountain passes or roads connecting enemy border region to the rest. Make them spawn units instead of units being spawned randomly. Fortification (see 1)), forward army bases. I was searching for military installations to destroy, but there weren't any.Īd a) and b) Add military installation that need to be destroyed. Problem 2) International warfare is not funĪ) Enemy units are spawning randomly, sometimes in the middle of ones unitsī) It is not clear what the aim is supposed to be. Even eventual elimination of empire enemies would be more fun this way. These changes would move rebels from bug squashing into a more interesting management problem. Could be also combined with a defensive post/fortification/bunker to give units stationed there more defense and higher firepower. What is the assassination?Ĭ) Make some sort of tower that provide vision for region. It is also a bit unclear what else should Intelligence officer do. Sollutioun would be to anounce it to player: "My comandante, we have found rebel base in province X". We should be aware which regions are rebellious and be able to station troops there to either keep peace (reduce chance of spawning camp) or just have forces ready to reactī) Intelligence officers can discover camps. Support for rebels does not come out of thin air. A) Make them spawn according to some pattern.
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